AoeStats
← Ice_And_Fire

Arena

509728400Analyzed
2v2 RM · 6d ago on Sep 27, 2026· 62m 12s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Danes · United States
967
+19
🇺🇸 Persians · United States
966
+19
🇩🇪 Bulgarians · Germany
1034
-20
🇹🇷 Khmer · Türkiye
1017
-18
Player eAPM Actions Feudal Castle Imperial Opening
57 3,527 9:58 18:55 34:29 ⛏ Fast Castle
29 1,789 10:57 15:08 32:09 ⛏ Fast Castle
26 1,628 9:56 17:08 31:07 ⛏ Fast Castle
23 1,452 12:10 19:29 32:01 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
60,530 36,693 37,615 7,430 142,268 153,688
41,225 35,525 21,000 2,990 100,740 111,307
35,650 31,035 19,395 2,380 88,460 95,268
31,840 22,095 18,385 3,900 76,220 82,842
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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