AoeStats
← 武田信長

Black Forest

510476815Analyzed
4v4 RM · 1d ago on Oct 1, 2026· 38m 10s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Cumans · China
1368
+16
🇲🇴 Persians · Macao SAR China
1364
+16
🇩🇪 Japanese · Germany
1356
+16
🇲🇽 Turks · Mexico
1326
+18
🇹🇼 Mongols · Taiwan
1370
-17
🇮🇩 Danes · Indonesia
1369
-17
🇦🇷 Bengalis · Argentina
1360
-16
🇹🇼 Slavs · Taiwan
1355
-16
Player eAPM Actions Feudal Castle Imperial Opening
41 1,583 11:43 18:02 34:21 ⛏ Fast Castle
40 1,520 10:47 15:39 22:49 ⛏ Fast Castle
39 1,488 10:34 15:06 — ⛏ Fast Castle
38 1,443 12:05 26:27 — ⚔ Drush
31 1,193 11:09 14:41 28:49 ⛏ Fast Castle
29 1,108 12:56 16:57 — ⛏ Fast Castle
21 808 11:59 18:51 — ⛏ Fast Castle
21 820 9:50 23:08 — ⚔ M@A FC

Resources

Player Food Wood Gold Stone Spent Collected
22,235 12,545 8,870 1,315 44,965 47,470
21,320 12,365 7,875 305 41,865 46,734
17,170 8,615 7,290 3,650 36,725 38,727
14,535 11,582 3,310 100 29,527 33,547
7,900 10,785 4,740 2,080 25,505 30,093
9,600 7,305 7,295 100 24,300 26,618
9,815 7,079 1,385 605 18,884 20,523
6,430 5,127 1,170 2,070 14,797 15,607
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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