AoeStats
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African Clearing

510465396Analyzed
4v4 RM · 1d ago on Oct 1, 2026· 61m 16s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Varangians · United States
1484
+13
🇳🇿 Dravidians · New Zealand
1442
+15
1363
+18
🇨🇳 Mongols · China
1319
+21
🇨🇳 Huns · China
1427
-17
🇨🇳 Burmese · China
1418
-17
🇮🇩 Gurjaras · Indonesia
1414
-17
🇹🇼 Italians · Taiwan
1399
-16
Player eAPM Actions Feudal Castle Imperial Opening
51 3,154 11:19 23:32 36:38 ⚔ Scout Rush
39 2,406 12:41 23:34 38:13 ⚔ Scout Rush
37 2,237 14:04 18:17 33:22 ⛏ Fast Castle
35 2,170 11:48 22:58 40:12 ⚔ Scout Rush
33 2,041 13:28 36:34 49:03 ⚔ Scout Rush
32 1,958 13:39 18:22 41:28 ⛏ Fast Castle
31 1,874 13:46 17:57 39:30 ⚔ FC into Archers
25 1,539 13:59 19:44 37:39

Resources

Player Food Wood Gold Stone Spent Collected
34,210 33,389 24,605 6,865 99,069 103,066
42,325 23,616 23,965 3,650 93,556 97,984
24,815 26,128 24,275 4,100 79,318 83,726
25,465 32,321 10,200 4,255 72,241 72,758
30,100 21,770 11,240 5,650 68,760 77,123
15,745 32,500 11,845 2,985 63,075 79,844
28,345 18,008 9,645 1,135 57,133 68,011
26,275 14,858 8,115 1,450 50,698 57,740
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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