AoeStats
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Black Forest

511026314Analyzed
3v3 RM · 8h ago on Oct 3, 2026· 37m 40s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Bohemians · Taiwan
1023
+13
🇦🇷 Britons · Argentina
946
+16
🇹🇼 Cumans · Taiwan
919
+17
🇷🇺 Italians · Russia
1001
-17
🇨🇴 Varangians · Colombia
931
-15
🇮🇹 Franks · Italy
912
-14
Player eAPM Actions Feudal Castle Imperial Opening
35 1,317 11:05 22:45 34:09 ⚔ FC into Archers
27 1,032 12:03 16:20 31:41 ⛏ Fast Castle
24 896 12:36 30:52 — ⚔ Fish Boom into Towers
24 887 11:45 19:12 — ⚔ FC into Scouts into Fish Boom
22 833 12:23 32:58 —
17 657 11:18 — — ⚔ M@A into Archers

Resources

Player Food Wood Gold Stone Spent Collected
20,170 12,931 6,225 1,820 41,146 44,555
11,960 9,035 5,295 1,400 27,690 30,279
8,775 7,755 3,535 2,335 22,400 26,490
6,100 5,434 1,335 1,525 14,394 16,617
6,325 5,620 2,155 100 14,200 15,462
5,550 5,373 860 1,060 12,843 13,674
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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