AoeStats
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Nomad

510499174Analyzed
2v2 RM · 23h ago on Oct 1, 2026· 42m 5s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇸🇪 Saxons · Sweden
1168
+20
🇩🇪 Sicilians · Germany
1076
+24
🇫🇮 Persians · Finland
1262
-22
🇫🇮 Mongols · Finland
1251
-22
Player eAPM Actions Feudal Castle Imperial Opening
29 1,229 16:28 20:38 — ⛏ Fish Boom FC
25 1,055 13:18 18:34 38:13 ⛏ Fish Boom FC
25 1,070 15:35 21:52 40:21 ⛏ Fish Boom FC
24 1,001 16:08 20:20 36:22 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
14,370 13,295 8,310 1,800 37,775 39,437
13,845 12,865 4,270 4,450 35,430 37,335
13,655 8,435 3,130 1,580 26,800 31,680
9,455 10,323 3,970 1,600 25,348 25,717
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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