AoeStats
← Jim_Raynor

Nomad

510638940Analyzed
3v3 RM · 12h ago on Oct 1, 2026· 39m 39s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Varangians · United States
1411
+10
🇪🇸 Huns · Spain
1187
+19
🇦🇺 Persians · Australia
1149
+19
🇲🇽 Huns · Mexico
1300
-18
🇩🇰 Varangians · Denmark
1296
-18
🇦🇷 Turks · Argentina
1162
-12
Player eAPM Actions Feudal Castle Imperial Opening
32 1,285 13:49 29:35 — ⛏ Fish Boom into Fire Galleys FC
30 1,186 13:23 21:01 — ⛏ Fish Boom into Fire Galleys into Galleys FC
29 1,133 13:23 17:30 34:41 ⛏ Fish Boom FC
27 1,060 14:54 20:41 — ⛏ Fast Castle
27 1,083 14:02 20:36 — ⛏ Fish Boom FC
24 961 15:58 21:04 25:03 ⛏ Fish Boom FC into Fast Imp

Resources

Player Food Wood Gold Stone Spent Collected
18,420 16,155 8,720 2,100 45,395 56,175
16,775 10,821 4,550 3,400 35,546 39,659
10,855 12,955 4,185 1,050 29,045 33,634
10,660 7,465 1,815 2,525 22,465 26,753
8,875 8,475 2,115 1,925 21,390 23,481
6,400 9,477 1,880 1,075 18,832 21,308
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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