African Clearing
510636284Analyzed3v3 RM
·
15h ago on Oct 1, 2026·
26m 36s·
6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
Replay analysis
Jim_Raynor
12 units ordered
Scout Cavalry5
Cavalry Archer5
Knight1
Monk1
First military 17:26 — Scout Cavalry
ChanDanielz
0 units ordered
Rasec
29 units ordered
Cavalry Archer28
Spearman1
First military 18:16 — Cavalry Archer
$$ Xeba $$ :D
42 units ordered
Archer24
Crossbowman14
Spearman2
Battering Ram2
First military 15:11 — Spearman
Tog Rulgay
2 units ordered
Battering Ram2
First military 22:31 — Battering Ram
Cris.GCH
22 units ordered
Cavalry Archer22
First military 20:06 — Cavalry Archer
Counter units
Each army’s main units and the units that get bonus damage against them — “+15” means 15 extra damage per hit.
Jim_Raynor’s army
and what beats it
beaten by
Spearman
+15
Camel Rider
+9
beaten by
Spearman
+15
Camel Rider
+9
Skirmisher
+3
beaten by
Spearman
+15
Camel Rider
+9
Rasec’s army
and what beats it
beaten by
Spearman
+15
Camel Rider
+9
Skirmisher
+3
beaten by
Hand Cannoneer
+11
Skirmisher
+3
Archer
+3
$$ Xeba $$ :D’s army
and what beats it
beaten by
Skirmisher
+3
beaten by
Skirmisher
+3
beaten by
Hand Cannoneer
+11
Skirmisher
+3
Archer
+3
Tog Rulgay’s army
and what beats it
beaten by
Bombard Cannon
+20
Mangonel
+12
Eagle Scout
+3
Cris.GCH’s army
and what beats it
beaten by
Spearman
+15
Camel Rider
+9
Skirmisher
+3