AoeStats
← Jim_Raynor

Coastal Forest

510631575Analyzed
3v3 RM · 3h ago on Oct 1, 2026· 49m 45s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Huns · China
1160
+19
🇪🇸 Saxons · Spain
1129
+20
🇨🇱 Berbers · Chile
1098
+22
🇨🇴 Magyars · Colombia
1245
-21
🇦🇷 Turks · Argentina
1220
-20
🇵🇪 Mongols · Peru
1215
-20
Player eAPM Actions Feudal Castle Imperial Opening
48 2,384 10:07 22:28 — ⚔ Scout Rush
31 1,528 10:36 15:09 41:53 ⛏ Fast Castle
24 1,173 9:19 18:17 36:31 ⛏ Fish Boom FC
12 601 8:38 — —
7 336 — — —
4 189 — — —

Resources

Player Food Wood Gold Stone Spent Collected
15,525 26,334 6,645 15,020 63,524 70,304
22,450 18,465 16,690 2,150 59,755 67,086
6,685 8,835 6,660 300 22,480 26,279
1,550 200 50 0 1,800 2,499
1,000 275 50 0 1,325 1,514
450 0 0 0 450 614
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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