AoeStats
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Black Forest

510027826Analyzed
4v4 RM · 4d ago on Sep 29, 2026· 83m 34s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Varangians · United States
809
+7
🇵🇪 Vikings · Peru
800
+8
🇨🇴 Britons · Colombia
788
+8
🇺🇸 Varangians · United States
759
+10
755
-13
🇺🇸 Byzantines · United States
620
-8
🇨🇱 Persians · Chile
603
-8
🇦🇺 Khmer · Australia
417
-4
Player eAPM Actions Feudal Castle Imperial Opening
38 3,146 18:43 24:33 30:14 ◆ FC into Fast Imp
28 2,365 13:27 21:14 43:15 ⛏ Fast Castle
21 1,733 18:48 34:30 43:55 ⚔ Archer Rush
21 1,791 15:37 26:43 42:46 ⚔ M@A Rush
19 1,619 11:48 18:31 35:30 ⛏ Fast Castle
13 1,068 14:15 20:11 40:57 ⛏ Fast Castle
12 1,001 14:31 28:42 41:30 ⚔ Drush
4 360 14:21 28:06 31:49 ◆ FC into Fast Imp

Resources

Player Food Wood Gold Stone Spent Collected
40,520 53,899 31,285 5,340 131,044 140,515
38,255 36,580 23,475 1,100 99,410 160,341
49,655 16,335 27,280 4,675 97,945 111,872
32,060 20,374 15,785 4,690 72,909 83,253
35,050 10,843 22,110 3,540 71,543 77,476
28,205 15,153 16,450 3,845 63,653 94,177
22,415 10,628 14,600 3,100 50,743 55,221
10,150 7,095 2,725 2,150 22,120 33,568
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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