AoeStats
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Oasis

509583770Analyzed
4v4 RM · 6d ago on Sep 27, 2026· 64m 8s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇿 Bohemians · Czechia
724
+5
🇹🇷 Maya · Türkiye
698
+5
🇫🇷 Varangians · France
657
+6
🇨🇳 Britons · China
624
+7
🇦🇺 Khmer · Australia
444
-7
🇹🇷 Turks · Türkiye
435
-6
🇹🇷 Varangians · Türkiye
424
-6
🇨🇳 Jurchens · China
354
-4
Player eAPM Actions Feudal Castle Imperial Opening
38 2,430 12:03 16:18 34:23 ⛏ Fast Castle
23 1,499 12:20 19:43 36:35 ⛏ Fast Castle
22 1,438 12:10 27:44 44:10
18 1,143 13:44 29:53 44:57
17 1,114 14:08 28:25 35:23 ⛏ Fast Castle
13 810 11:51 24:10 38:10 ⛏ Fast Castle
12 776 16:57 26:05 29:51 ◆ FC into Fast Imp
0 7 — — —

Resources

Player Food Wood Gold Stone Spent Collected
50,315 22,305 22,430 4,450 99,500 116,629
24,990 23,470 20,835 1,685 70,980 104,766
22,355 21,230 21,570 5,070 70,225 76,178
20,780 28,920 11,695 3,230 64,625 97,696
26,120 15,945 17,225 4,060 63,350 92,590
21,440 25,131 12,030 4,050 62,651 75,722
20,075 11,735 10,545 2,500 44,855 67,514
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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