AoeStats
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Lombardia

509507785Analyzed
4v4 RM · 6d ago on Sep 27, 2026· 68m 36s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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467
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Player eAPM Actions Feudal Castle Imperial Opening
19 1,295 13:08 22:14 34:15 ⛏ Fast Castle
18 1,245 11:10 17:46 34:58 ⛏ Fast Castle
16 1,083 12:57 22:44 40:42 ⛏ Fast Castle
15 1,005 13:26 24:17 42:00 ⛏ Fast Castle
14 931 12:45 18:23 36:34 ⛏ Fast Castle
13 915 13:47 22:31 30:31 ◆ FC into Fast Imp
12 852 12:30 26:42 35:10 ⛏ Fast Castle
6 428 11:25 23:00 33:07 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
36,280 26,575 26,735 3,650 93,240 111,614
33,990 18,356 14,290 2,300 68,936 98,854
25,440 18,305 15,075 2,120 60,940 76,022
18,935 18,900 16,945 4,200 58,980 63,590
24,675 12,830 15,965 4,750 58,220 73,429
20,805 14,465 18,375 3,155 56,800 66,775
21,980 12,700 9,955 5,345 49,980 53,866
17,910 7,805 10,555 2,850 39,120 43,697
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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