AoeStats
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Fortress

509308275Analyzed
4v4 RM · 7d ago on Sep 26, 2026· 61m 11s· 8 players
Game mode
Random Map
Map size
Huge
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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582
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🇦🇺 Khmer · Australia
462
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Player eAPM Actions Feudal Castle Imperial Opening
43 2,649 8:30 20:32 48:08 ⚔ Tower Rush
38 2,337 7:30 12:27 33:58 ⚔ Archers FC
29 1,780 11:10 16:53 51:47 ⛏ Fast Castle
29 1,763 8:36 19:03 34:36 ⛏ Fast Castle
23 1,383 8:43 12:38 28:00 ⛏ Fast Castle
17 1,056 9:09 15:36 28:27 ⛏ Fast Castle
11 678 7:24 18:42 29:37 ⛏ Fast Castle
5 308 8:13 16:12 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
36,265 27,350 17,960 4,955 86,530 111,829
38,065 23,119 19,250 2,140 82,574 94,161
21,405 27,575 17,385 3,750 70,115 82,183
29,865 13,415 13,820 3,945 61,045 67,588
24,360 14,040 19,885 1,530 59,815 66,780
28,815 10,460 15,090 2,800 57,165 67,835
15,795 13,540 9,125 1,625 40,085 56,268
7,310 4,780 1,025 775 13,890 24,901
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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