AoeStats
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Nomad

509283646Analyzed
4v4 RM · 7d ago on Sep 26, 2026· 21m 20s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Varangians · United States
645
+10
🇨🇳 Italians · China
483
+16
🇦🇺 Khmer · Australia
444
+18
🇭🇰 Koreans · Hong Kong SAR China
439
+17
🇮🇳 Italians · India
503
-16
🇺🇸 Franks · United States
503
-16
🇺🇸 Maya · United States
478
-15
🇨🇳 Wei · China
448
-14
Player eAPM Actions Feudal Castle Imperial Opening
12 260 — — —
12 254 19:17 — — ⛏ Fish Boom
9 188 16:23 — — ⛏ Fish Boom
6 132 — — —
6 132 17:57 — —
0 9 — — —
0 1 — — —
0 3 — — —

Resources

Player Food Wood Gold Stone Spent Collected
2,800 1,965 50 100 4,915 5,402
2,335 2,120 75 100 4,630 5,416
2,325 1,743 0 100 4,168 5,036
850 525 50 100 1,525 1,259
550 400 0 100 1,050 912
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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