AoeStats
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Lombardia

509250331Analyzed
4v4 RM · 7d ago on Sep 26, 2026· 72m 20s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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655
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637
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619
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🇲🇽 Japanese · Mexico
542
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🇺🇸 Persians · United States
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🇦🇺 Danes · Australia
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🇲🇽 Portuguese · Mexico
448
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Player eAPM Actions Feudal Castle Imperial Opening
19 1,346 12:31 19:08 36:40 ⛏ Fast Castle
15 1,102 13:06 21:30 41:50 ⛏ Fast Castle
14 1,038 20:19 27:58 38:21 ⛏ Fast Castle
12 896 12:20 22:53 37:17
11 765 13:41 26:33 41:13 ⚔ FC into Scouts
10 742 17:52 25:19 35:05 ⛏ Fast Castle
10 728 15:02 24:53 42:10 ⚔ Drush FC
8 591 14:37 31:34 49:31 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
26,855 32,560 25,005 4,425 88,845 116,584
37,300 22,180 20,400 4,900 84,780 117,464
21,550 22,245 18,700 4,245 66,740 75,752
23,570 14,880 21,025 2,865 62,340 65,746
25,695 16,850 16,100 2,900 61,545 85,598
15,775 23,160 17,645 3,500 60,080 97,547
22,780 14,170 16,220 5,150 58,320 98,826
20,110 8,308 5,940 2,360 36,718 40,955
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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