AoeStats
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Pilgrims

509021376Analyzed
4v4 RM · 8d ago on Sep 25, 2026· 43m 33s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇰 Burgundians · Hong Kong SAR China
628
+10
🇧🇷 Britons · Brazil
613
+10
🇨🇳 Franks · China
603
+10
🇧🇷 Celts · Brazil
601
+11
🇨🇦 Spanish · Canada
543
-12
506
-11
🇨🇴 Vietnamese · Colombia
468
-10
🇦🇺 Varangians · Australia
399
-8
Player eAPM Actions Feudal Castle Imperial Opening
21 906 12:29 17:02 33:02 ⛏ Fish Boom FC
19 807 14:02 25:04 — ⛏ Fish Boom FC
10 454 16:36 26:15 — ⚔ Fish Boom into Skirms into Archers into Towers
8 357 12:08 26:18 38:03 ⚔ Fish Boom into Scouts
5 235 9:58 24:42 — ⛏ Fast Castle
4 172 9:44 — — ⚔ Tower Rush
0 9 — — —
0 3 — — —

Resources

Player Food Wood Gold Stone Spent Collected
13,120 8,850 7,570 1,600 31,140 37,031
12,245 7,840 4,940 1,760 26,785 26,904
8,680 11,025 3,125 1,330 24,160 27,224
8,185 6,850 3,030 1,425 19,490 22,748
4,720 5,115 2,685 510 13,030 14,872
1,300 1,565 50 350 3,265 3,020
0 100 0 0 100 1,938
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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