AoeStats
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Arena

509014037Analyzed
4v4 RM · 8d ago on Sep 25, 2026· 71m 5s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Slavs · China
603
+10
🇧🇷 Celts · Brazil
591
+10
🇦🇷 Khmer · Argentina
583
+11
🇵🇪 Hindustanis · Peru
562
+11
🇬🇧 Japanese · United Kingdom
502
-12
🇬🇧 Huns · United Kingdom
470
-11
🇺🇸 Britons · United States
459
-10
🇦🇺 Saxons · Australia
408
-9
Player eAPM Actions Feudal Castle Imperial Opening
17 1,189 10:56 19:23 28:19 ⛏ Fast Castle
14 988 14:49 35:18 46:14
12 857 10:54 19:34 44:28 ⛏ Fast Castle
11 755 11:36 22:56 — ⛏ Fast Castle
11 788 13:07 42:40 53:32
9 670 12:42 22:46 53:24 ⚔ FC into Archers
8 543 12:54 20:38 — ⛏ Fast Castle
8 581 15:35 23:07 43:16 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
25,415 23,725 9,740 3,450 62,330 75,177
20,185 13,655 16,200 2,800 52,840 91,130
20,890 14,225 14,320 2,270 51,705 99,462
21,215 11,180 13,455 1,800 47,650 49,211
19,620 10,715 13,040 1,900 45,275 50,905
16,345 17,590 3,945 4,425 42,305 50,399
17,690 12,275 6,845 2,950 39,760 59,548
20,970 5,345 9,470 2,155 37,940 42,331
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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