AoeStats
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Arena

509904630Analyzed
4v4 RM · 3d ago on Sep 28, 2026· 52m 40s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇸🇰 Britons · Slovakia
841
+20
🇺🇸 Turks · United States
818
+16
🇫🇷 Burgundians · France
798
+17
🇬🇧 Varangians · United Kingdom
754
+18
🇦🇷 Franks · Argentina
890
-20
🇦🇷 Franks · Argentina
848
-18
🇨🇱 Portuguese · Chile
781
-15
🇨🇳 Varangians · China
730
-13
Player eAPM Actions Feudal Castle Imperial Opening
36 1,888 10:32 19:49 33:24 ⛏ Fast Castle
27 1,405 10:33 15:13 32:36 ⛏ Fast Castle
22 1,176 11:05 18:37 — ⛏ Fast Castle
21 1,102 12:48 18:44 29:25 ⛏ Fast Castle
20 1,031 12:47 21:03 28:49 ⛏ Fast Castle
20 1,042 13:15 18:39 36:31 ⛏ Fast Castle
16 834 11:41 22:59 41:12 ⚔ Scout Rush
11 595 11:15 18:31 34:20 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
31,880 13,380 24,545 3,500 73,305 87,769
21,130 23,865 14,865 1,600 61,460 76,381
20,285 24,320 14,920 1,550 61,075 65,051
28,045 11,710 13,085 2,950 55,790 61,307
18,540 14,895 13,960 2,980 50,375 58,714
11,715 19,490 14,740 3,700 49,645 59,907
14,185 14,525 15,670 480 44,860 47,612
6,900 3,035 580 1,825 12,340 14,673
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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