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Pilgrims

509899074Analyzed
4v4 RM · 3d ago on Sep 28, 2026· 45m 13s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Malay · United States
1019
+11
🇸🇪 Persians · Sweden
988
+12
🇨🇦 Ethiopians · Canada
948
+14
🇩🇪 Vietnamese · Germany
897
+16
🇻🇳 Berbers · Vietnam
967
-17
🇦🇷 Franks · Argentina
903
-13
🇦🇿 Varangians · Azerbaijan
875
-12
🇲🇽 Japanese · Mexico
846
-11
Player eAPM Actions Feudal Castle Imperial Opening
53 2,418 11:41 18:34 34:03 ⛏ Fish Boom FC
38 1,722 13:03 23:07 — ⛏ Fish Boom into Fire Galleys FC
29 1,322 15:09 20:44 39:49 ⛏ Fast Castle
29 1,334 11:57 21:05 37:26 ⛏ Fish Boom into Fire Galleys into Galleys FC
26 1,194 9:54 19:07 34:57 ⛏ Fish Boom into Galleys FC
24 1,077 14:32 22:04 34:03 ⛏ Fish Boom into Fire Galleys FC
16 745 12:11 24:14 36:49 ⛏ Fish Boom into Fire Galleys FC
13 577 11:41 22:10 38:22 ⛏ Fish Boom into Fire Galleys

Resources

Player Food Wood Gold Stone Spent Collected
21,545 26,015 14,630 1,760 63,950 70,046
19,855 15,090 8,725 3,250 46,920 53,690
13,075 13,985 11,155 3,050 41,265 47,294
12,220 17,360 7,380 1,150 38,110 45,849
10,730 15,970 5,415 1,650 33,765 37,018
11,490 13,765 5,060 2,995 33,310 35,273
10,905 11,219 4,420 2,005 28,549 30,345
6,110 15,770 3,955 950 26,785 30,104
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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