AoeStats
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Nomad

510521817Analyzed
3v3 RM · 21h ago on Oct 1, 2026· 26m 18s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Britons · China
1239
+14
🇨🇳 Japanese · China
1232
+14
🇨🇳 Koreans · China
1119
+18
🇪🇸 Mongols · Spain
1227
-17
🇨🇳 Japanese · China
1169
-15
🇹🇼 Danes · Taiwan
1156
-14
Player eAPM Actions Feudal Castle Imperial Opening
50 1,311 15:32 20:11 — ⛏ Fish Boom FC
40 1,050 13:36 18:21 — ⛏ Fish Boom FC
28 735 13:11 17:32 — ⛏ Fish Boom FC
27 708 14:33 18:20 — ⛏ Fish Boom FC
24 635 14:25 18:39 — ⛏ Fish Boom FC
21 551 13:21 17:16 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
5,700 6,765 915 1,600 14,980 15,421
5,400 5,560 2,050 1,235 14,245 14,901
5,100 6,175 1,810 100 13,185 13,556
6,115 4,215 770 1,400 12,500 12,803
5,205 3,861 1,300 850 11,216 11,178
4,100 3,022 660 870 8,652 8,649
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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