AoeStats
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Arena

510516388Analyzed
3v3 RM · 10h ago on Oct 1, 2026· 58m 47s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Saxons · United States
1181
+13
1181
+13
1164
+14
🇨🇳 Japanese · China
1184
-15
🇨🇳 Burgundians · China
1124
-14
🇧🇾 Mongols · Belarus
1059
-11
Player eAPM Actions Feudal Castle Imperial Opening
62 3,651 11:07 15:04 32:57 ⛏ Fast Castle
48 2,847 10:54 15:10 33:43 ⛏ Fast Castle
39 2,301 10:14 14:31 29:12 ⛏ Fast Castle
32 1,888 10:09 14:06 42:43 ⛏ Fast Castle
23 1,359 9:58 18:55 31:21 ⚔ Archer Rush
19 1,104 11:23 17:16 33:34 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
42,120 36,990 22,085 6,350 107,545 125,014
48,785 17,500 26,635 3,200 96,120 103,083
44,095 22,935 12,185 2,455 81,670 102,706
26,885 19,040 14,420 1,880 62,225 73,909
17,560 20,025 10,610 2,725 50,920 60,383
20,270 20,881 3,230 2,390 46,771 57,076
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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