AoeStats
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Baltic

510505673Analyzed
4v4 RM · 17h ago on Oct 1, 2026· 51m 17s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Saxons · China
1311
+10
🇨🇳 Burgundians · China
1243
+12
🇹🇼 Georgians · Taiwan
1138
+16
🇩🇪 Britons · Germany
1136
+16
🇦🇺 Japanese · Australia
1194
-15
🇨🇳 Italians · China
1167
-14
🇦🇺 Spanish · Australia
1140
-13
1110
-12
Player eAPM Actions Feudal Castle Imperial Opening
61 3,120 11:04 22:02 35:30 ⚔ Fish Boom into Galleys FC into Archers
40 2,061 10:59 16:29 — ⛏ Fish Boom into Galleys FC
39 2,017 11:31 15:25 34:25 ⛏ Fish Boom FC
35 1,802 10:18 19:00 37:48 ⛏ Fish Boom into Galleys FC
34 1,750 12:25 16:14 — ⛏ Fish Boom FC into Fire Galleys
33 1,687 11:44 18:51 34:51 ◆ Fire Galleys FC
26 1,330 14:56 23:40 38:50 ⚔ Archer Rush
22 1,130 11:10 19:38 47:26 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
35,955 10,151 19,490 2,900 68,496 88,783
23,565 14,730 12,305 2,860 53,460 64,030
18,605 18,762 10,160 2,580 50,107 53,873
14,590 17,250 10,245 1,500 43,585 48,020
15,625 17,690 3,990 1,875 39,180 43,822
13,380 13,730 7,645 1,515 36,270 40,787
12,745 10,757 7,305 1,495 32,302 34,075
11,175 11,754 3,570 2,740 29,239 33,508
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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