AoeStats
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African Clearing

510502217Analyzed
4v4 RM · 23h ago on Oct 1, 2026· 45m 23s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Huns · China
1167
+12
🇨🇳 Varangians · China
1130
+13
🇨🇳 Mongols · China
1098
+23
🇦🇺 Maya · Australia
1037
+17
🇪🇸 Byzantines · Spain
1127
-17
🇬🇧 Persians · United Kingdom
1071
-14
🇬🇧 Teutons · United Kingdom
1037
-13
🇹🇷 Huns · Türkiye
1037
-13
Player eAPM Actions Feudal Castle Imperial Opening
77 3,499 14:53 38:55 — ⚔ Scout Rush
51 2,306 12:48 17:09 36:38 ⛏ Fast Castle
30 1,375 12:56 18:21 34:45 ⛏ Fast Castle
26 1,169 15:09 22:50 38:34 ⚔ Scouts into Archers into Skirms into Towers
23 1,039 15:27 27:30 43:31 ⚔ Scouts into Skirms
23 1,045 13:03 22:25 43:27 ⚔ M@A FC
23 1,036 14:17 26:13 — ⚔ Archers into Towers
22 1,002 14:10 — — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
18,395 20,115 11,855 3,755 54,120 56,466
13,320 14,102 4,735 2,730 34,887 38,610
13,455 12,140 6,370 2,120 34,085 38,964
10,225 7,527 3,385 300 21,437 24,758
7,435 6,420 3,195 3,385 20,435 22,195
6,450 6,782 3,315 975 17,522 17,404
9,345 5,842 640 880 16,707 17,258
5,460 3,385 50 400 9,295 9,220
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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