AoeStats
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Arabia

510083641Analyzed
3v3 RM · 2d ago on Sep 29, 2026· 51m 54s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇰 Mongols · Hong Kong SAR China
1282
+10
🇨🇳 Cumans · China
1220
+12
🇭🇰 Huns · Hong Kong SAR China
1069
+17
🇨🇳 Franks · China
1153
-14
🇦🇹 Vietnamese · Austria
1124
-13
🇸🇪 Saxons · Sweden
1107
-12
Player eAPM Actions Feudal Castle Imperial Opening
56 2,903 9:49 31:08 — ⚔ Scout Rush
53 2,746 10:03 21:12 37:33 ⚔ Scout Rush
43 2,256 9:20 24:50 35:20 ⚔ Archer Rush
41 2,131 9:13 20:19 35:11 ⛏ Fast Castle
35 1,822 11:31 17:02 35:40 ⛏ Fast Castle
34 1,747 11:54 16:27 44:32 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
31,700 23,396 14,540 2,350 71,986 78,048
21,595 26,704 11,220 2,550 62,069 64,982
24,395 19,286 9,645 3,100 56,426 63,773
22,970 14,851 12,555 1,865 52,241 56,696
21,685 11,177 5,220 1,575 39,657 44,950
10,875 7,237 2,950 200 21,262 21,908
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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