AoeStats
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Oasis

509860236Analyzed
3v3 RM · 4d ago on Sep 28, 2026· 24m 41s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇺 Mongols · Australia
1149
+11
🇭🇷 Vikings · Croatia
1120
+12
🇦🇺 Varangians · Australia
1107
+13
🇨🇳 Vikings · China
1092
-14
🇫🇷 Britons · France
1059
-13
🇩🇪 Franks · Germany
962
-28
Player eAPM Actions Feudal Castle Imperial Opening
79 1,941 11:09 — — ⚔ Archers into Skirms
57 1,397 9:48 22:05 — ⚔ M@A into Archers
47 1,169 9:01 23:59 — ⚔ Scouts into Archers into Skirms
25 618 9:50 21:35 — ⚔ Scout Rush
14 342 12:20 21:44 — ⛏ Fast Castle
14 346 11:00 19:25 — ⚔ FC into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
5,880 3,483 2,340 0 11,703 12,242
5,145 4,115 940 0 10,200 11,593
5,655 2,850 700 200 9,405 11,484
4,500 3,225 1,020 0 8,745 10,743
4,260 2,725 650 505 8,140 9,550
3,950 1,643 300 375 6,268 7,729
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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