AoeStats
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Arabia

509857047Analyzed
4v4 RM · 4d ago on Sep 28, 2026· 36m 27s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Ethiopians · Taiwan
1235
+13
🇰🇿 Slavs · Kazakhstan
1098
+18
🇵🇱 Spanish · Poland
1070
+19
🇰🇿 Franks · Kazakhstan
1062
+20
🇨🇳 Magyars · China
1223
-20
🇦🇷 Britons · Argentina
1153
-18
1115
-16
🇨🇳 Teutons · China
1108
-16
Player eAPM Actions Feudal Castle Imperial Opening
75 2,727 9:44 22:28 — ⚔ Scout Rush
68 2,461 10:27 19:29 — ⚔ Archer Rush
64 2,341 9:21 24:05 — ⚔ Scout Rush
43 1,569 9:28 20:54 — ⚔ Archer Rush
36 1,303 11:31 19:59 —
36 1,321 11:14 20:15 — ⛏ Fast Castle
35 1,283 11:14 18:06 — ⛏ Fast Castle
0 3 — — —

Resources

Player Food Wood Gold Stone Spent Collected
12,520 7,419 4,620 300 24,859 30,281
12,525 6,499 4,925 200 24,149 28,048
11,305 6,198 5,345 355 23,203 23,629
10,725 6,695 3,185 1,500 22,105 26,312
11,185 6,274 2,940 1,600 21,999 24,034
6,975 5,563 2,700 1,625 16,863 17,857
5,325 5,020 2,415 170 12,930 17,533
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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