AoeStats
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Lombardia

509596265Analyzed
2v2 RM · 4d ago on Sep 27, 2026· 51m 36s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇺 Slavs · Australia
1045
+15
🇦🇺 Mapuche · Australia
1043
+16
🇩🇪 Armenians · Germany
1040
-16
🇩🇪 Saxons · Germany
1028
-15
Player eAPM Actions Feudal Castle Imperial Opening
46 2,358 10:56 29:34 — ⚔ M@A Rush
40 2,055 11:07 20:28 37:42 ⛏ Fast Castle
37 1,920 9:21 21:36 38:12 ⚔ M@A Rush
21 1,089 11:08 16:11 42:56 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
19,645 12,914 11,525 2,860 46,944 62,551
14,115 19,030 12,070 950 46,165 53,649
15,390 13,648 13,730 980 43,748 60,555
11,970 11,807 4,450 2,050 30,277 31,318
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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