AoeStats
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Arabia

509586132Analyzed
3v3 RM · 4d ago on Sep 27, 2026· 49m 24s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Saxons · Germany
1069
+13
🇬🇧 Huns · United Kingdom
1028
+15
🇹🇼 Chinese · Taiwan
988
+17
🇦🇺 Slavs · Australia
1029
-16
🇦🇺 Mapuche · Australia
1026
-16
🇬🇧 Vietnamese · United Kingdom
960
-13
Player eAPM Actions Feudal Castle Imperial Opening
54 2,690 9:25 22:02 47:59 ⚔ M@A into Archers
42 2,071 10:36 16:23 36:11 ⚔ FC into Archers
37 1,819 10:30 24:33 40:22 ⛏ Fast Castle
30 1,468 12:48 26:31 34:51 ⚔ Archer Rush
20 980 11:49 18:18 — ⛏ Fast Castle
16 803 11:36 22:43 38:05

Resources

Player Food Wood Gold Stone Spent Collected
23,050 14,655 13,885 2,900 54,490 69,312
12,850 16,750 12,585 1,600 43,785 48,349
17,880 15,840 7,620 1,005 42,345 45,486
15,965 15,850 5,935 1,640 39,390 40,369
19,670 11,010 5,385 1,700 37,765 39,265
13,370 12,280 9,030 1,600 36,280 58,402
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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