AoeStats
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Fortress

509480972Analyzed
2v2 RM · 5d ago on Sep 26, 2026· 53m 39s· 4 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Danes · United States
1179
+14
🇺🇸 Bulgarians · United States
1179
+14
🇺🇸 Bengalis · United States
1161
-15
🇷🇺 Franks · Russia
1101
-13
Player eAPM Actions Feudal Castle Imperial Opening
33 1,760 7:25 13:07 24:42 ⛏ Fast Castle
33 1,749 7:02 11:26 29:45 ⛏ Fast Castle
25 1,321 5:50 13:07 27:22 ⛏ Fast Castle
23 1,213 7:54 13:51 28:19 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
34,230 21,345 20,735 3,465 79,775 86,882
36,680 25,452 15,250 1,920 79,302 83,007
33,945 21,054 12,500 2,825 70,324 79,355
30,230 16,085 19,365 1,530 67,210 86,471
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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