AoeStats
← BombaKladSon

Oasis

509306833Analyzed
4v4 RM · 5d ago on Sep 26, 2026· 48m 6s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Hindustanis · United States
1087
+13
🇨🇳 Danes · China
1059
+14
🇨🇳 Italians · China
1056
+14
🇹🇼 Magyars · Taiwan
1029
+14
🇧🇪 Maya · Belgium
1048
-16
🇳🇱 Saracens · Netherlands
997
-13
🇪🇸 Spanish · Spain
997
-13
🇩🇰 Khmer · Denmark
987
-13
Player eAPM Actions Feudal Castle Imperial Opening
34 1,618 9:49 16:17 35:00 ⛏ Fast Castle
33 1,601 9:45 26:49 41:24 ⚔ Archer Rush
27 1,296 9:54 24:09 34:55 ⛏ Fast Castle
26 1,274 10:51 16:59 30:00 ⛏ Fast Castle
26 1,257 15:15 20:45 34:08 ⛏ Fast Castle
25 1,219 13:32 17:46 26:04 ⛏ Fast Castle
23 1,111 12:59 16:51 32:10 ⛏ Fast Castle
23 1,091 12:52 17:22 28:37 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
22,785 35,175 25,305 950 84,215 89,999
36,470 16,418 13,100 3,270 69,258 72,474
25,535 17,430 19,205 3,000 65,170 75,498
13,750 22,405 14,790 4,150 55,095 60,568
17,710 19,299 12,225 2,750 51,984 64,289
23,975 15,620 9,950 2,150 51,695 64,088
19,070 10,120 12,500 920 42,610 48,623
10,570 12,713 7,755 1,490 32,528 34,738
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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