AoeStats
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Arena

509241234Analyzed
3v3 RM · 7d ago on Sep 26, 2026· 27m 29s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Franks · Chile
896
+15
🇨🇱 Malians · Chile
895
+15
🇨🇱 Japanese · Chile
886
+15
🇺🇸 Goths · United States
910
-16
🇺🇸 Varangians · United States
888
-16
🇺🇸 Franks · United States
825
-13
Player eAPM Actions Feudal Castle Imperial Opening
53 1,460 10:06 15:00 — ⛏ Fast Castle
25 699 11:30 15:18 — ⛏ Fast Castle
18 506 11:08 19:47 — ⛏ Fast Castle
13 365 11:15 17:47 — ⛏ Fast Castle
11 293 11:54 19:51 — ⛏ Fast Castle
8 217 9:17 17:02 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
5,860 3,680 920 875 11,335 12,093
4,230 3,755 1,945 750 10,680 12,691
4,960 3,460 650 1,400 10,470 12,700
5,270 3,020 705 850 9,845 13,489
4,595 3,140 775 100 8,610 9,771
3,675 2,820 475 350 7,320 9,080
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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