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Lombardia

509812778Analyzed
4v4 RM · 3d ago on Sep 28, 2026· 17m 6s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Georgians · China
1520
+12
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1472
+13
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1355
+18
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1293
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1426
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🇲🇽 Romans · Mexico
1419
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🇲🇽 Danes · Mexico
1409
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🇯🇵 Dravidians · Japan
1385
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Player eAPM Actions Feudal Castle Imperial Opening
56 961 9:29 — — ⚔ Scout Rush
55 938 14:36 — — ⚔ M@A Rush
46 790 11:18 — — ⚔ Archer Rush
44 747 11:31 — —
44 756 10:24 — — ⛏ Fast Castle
41 696 11:47 — — ⚔ Archer Rush
37 626 13:25 — — ⛏ Fast Castle
21 352 11:38 — — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
3,725 2,077 250 170 6,222 6,546
3,165 3,023 0 0 6,188 6,266
3,760 2,095 310 0 6,165 6,542
2,860 2,237 550 0 5,647 5,802
2,575 1,708 460 0 4,743 5,087
2,450 1,343 250 0 4,043 6,035
2,895 889 0 0 3,784 4,728
2,200 1,244 50 0 3,494 4,319
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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