AoeStats
← Boaty McBoatface

Arabia

510731942Analyzed
2v2 RM · 16h ago on Oct 2, 2026· 27m 8s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Danes · Germany
1088
+14
🇩🇪 Japanese · Germany
1045
+16
🇨🇳 Teutons · China
1051
-44
🇨🇳 Hindustanis · China
1051
-44
Player eAPM Actions Feudal Castle Imperial Opening
60 1,615 9:22 21:16 — ⚔ Scout Rush
19 505 15:02 — — ⚔ M@A into Scouts
16 443 11:04 19:54 — ⚔ M@A FC
15 416 11:16 — —

Resources

Player Food Wood Gold Stone Spent Collected
7,540 5,384 2,385 0 15,309 15,940
5,780 3,805 1,600 1,300 12,485 12,551
3,635 3,009 210 130 6,984 7,906
3,150 1,895 155 0 5,200 5,742
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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