AoeStats
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Arena

510523092Analyzed
2v2 RM · 14h ago on Oct 1, 2026· 40m 48s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Celts · Argentina
1323
+21
1322
+21
🇬🇧 Danes · United Kingdom
1484
-22
🇩🇪 Goths · Germany
1405
-20
Player eAPM Actions Feudal Castle Imperial Opening
64 2,614 10:28 14:48 33:39 ⛏ Fast Castle
40 1,643 8:47 16:25 30:03 ⛏ Fast Castle
38 1,559 10:32 14:28 34:57 ⚔ FC into Scouts
31 1,284 12:08 16:02 30:47 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
20,755 16,155 9,235 1,525 47,670 53,350
21,195 14,530 7,170 1,600 44,495 46,724
20,500 10,415 7,525 100 38,540 43,393
19,880 10,135 6,360 1,600 37,975 42,279
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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