AoeStats
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Arabia

508591319Analyzed
2v2 RM · 11d ago on Sep 23, 2026· 42m 52s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇪 Franks · Peru
1077
+11
🇺🇸 Ethiopians · United States
1077
+11
🇺🇸 Danes · United States
995
-13
🇺🇸 Turks · United States
922
-9
Player eAPM Actions Feudal Castle Imperial Opening
40 1,724 9:31 24:31 41:20 ⚔ Archer Rush
33 1,410 10:34 19:54 40:55 ⚔ Scout Rush
30 1,278 9:47 19:41 —
21 904 10:44 22:29 —

Resources

Player Food Wood Gold Stone Spent Collected
18,660 11,878 10,120 1,500 42,158 48,305
11,300 9,688 8,335 130 29,453 35,303
6,400 6,036 770 1,665 14,871 15,418
6,165 4,710 300 1,400 12,575 13,877
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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