AoeStats
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Arena

510754139Analyzed
4v4 RM · 17h ago on Oct 2, 2026· 9m 25s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Lithuanians · China
1233
+17
🇮🇳 Inca · India
1220
+17
🇩🇪 Britons · Germany
1214
+17
🇯🇵 Burmese · Japan
1213
+18
🇨🇳 Italians · China
1522
-28
🇨🇳 Varangians · China
1193
-15
🇩🇰 Italians · Denmark
1153
-13
🇨🇳 Franks · China
1142
-13
Player eAPM Actions Feudal Castle Imperial Opening
63 595 — — —
57 541 — — —
47 445 — — —
37 353 — — —
37 344 — — —
30 287 — — —
28 263 — — —
17 157 — — —

Resources

Player Food Wood Gold Stone Spent Collected
1,750 555 0 0 2,305 2,684
1,700 490 0 0 2,190 3,214
1,600 350 0 0 1,950 2,558
1,700 250 0 0 1,950 3,103
1,400 350 0 0 1,750 2,085
1,250 475 0 0 1,725 2,500
1,400 250 0 0 1,650 2,788
900 525 50 5 1,480 2,003
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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