AoeStats
← VLC | _Sr Mike_

Nomad

510454374Analyzed
4v4 RM · 2d ago on Oct 1, 2026· 47m 52s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Varangians · Colombia
1571
+16
🇨🇴 Vietnamese · Colombia
1569
+16
🇨🇴 Mongols · Colombia
1566
+16
🇨🇴 Koreans · Colombia
1499
+19
🇻🇳 Koreans · Vietnam
1616
-19
🇯🇵 Persians · Japan
1602
-18
🇲🇽 Saracens · Mexico
1539
-16
🇯🇵 Teutons · Japan
1500
-14
Player eAPM Actions Feudal Castle Imperial Opening
54 2,577 12:46 16:47 34:45 ⛏ Fish Boom FC
51 2,449 12:34 16:54 38:37 ⛏ Fish Boom FC
47 2,237 15:06 20:17 24:43 ⛏ Fish Boom FC into Fast Imp
44 2,084 12:52 17:05 34:35 ⛏ Fish Boom into Fire Galleys FC
37 1,766 13:23 17:12 38:41 ⛏ Fish Boom into Galleys FC
36 1,738 14:16 18:17 45:19 ⛏ Fish Boom FC
36 1,707 12:53 18:18 28:01 ⛏ Fish Boom FC
14 667 14:29 18:40 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
13,175 62,248 21,885 6,955 104,263 121,868
28,715 22,502 14,875 1,250 67,342 74,201
20,865 24,451 9,530 5,680 60,526 63,426
19,500 25,095 9,835 5,975 60,405 62,337
16,910 20,984 6,075 3,645 47,614 49,711
15,220 21,510 6,240 3,600 46,570 51,483
18,055 14,305 4,600 2,035 38,995 40,453
3,725 3,524 250 950 8,449 9,829
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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