AoeStats
← SunTzu_Player

Black Forest

510019684Analyzed
4v4 RM · 3d ago on Sep 29, 2026· 54m 46s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇪 Malay · Peru
924
+15
🇨🇱 Spanish · Chile
912
+16
🇵🇪 Burmese · Peru
897
+16
🇲🇽 Koreans · Mexico
889
+17
🇺🇸 Magyars · United States
1004
-20
🇺🇸 Varangians · United States
970
-31
🇺🇸 Goths · United States
935
-17
🇺🇸 Jurchens · United States
706
-8
Player eAPM Actions Feudal Castle Imperial Opening
43 2,336 11:04 32:56 44:23 ⚔ M@A into Towers into Fish Boom
31 1,696 11:57 16:39 34:43 ⛏ Fast Castle
25 1,357 11:36 19:13 31:25 ⛏ Fish Boom FC
24 1,313 10:18 19:22 38:37 ⛏ Fast Castle
24 1,325 12:07 20:26 39:45 ⛏ Fast Castle
22 1,179 9:54 20:39 30:32 ⛏ Fish Boom FC
16 869 10:30 19:09 40:18 ⛏ Fast Castle
12 632 12:18 21:43 45:20 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
30,885 19,483 21,260 2,950 74,578 82,348
32,805 18,250 15,675 950 67,680 82,189
34,715 14,806 13,840 1,525 64,886 69,786
27,020 13,045 20,255 2,300 62,620 73,348
19,940 20,579 12,390 3,140 56,049 78,345
21,205 17,970 9,035 2,005 50,215 67,739
22,760 11,080 13,665 1,795 49,300 59,433
14,200 9,248 7,585 2,220 33,253 35,293
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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