AoeStats
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African Clearing

510614594Analyzed
4v4 RM · 13h ago on Oct 1, 2026· 93m 19s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇹 Mongols · Portugal
1201
+15
1168
+16
🇸🇰 Dravidians · Slovakia
1142
+17
🇪🇸 Huns · Spain
1122
+17
🇲🇽 Spanish · Mexico
1185
-17
🇵🇪 Slavs · Peru
1164
-16
🇭🇰 Saxons · Hong Kong SAR China
1163
-16
🇧🇷 Franks · Brazil
1153
-16
Player eAPM Actions Feudal Castle Imperial Opening
43 3,985 14:07 19:35 34:43 ⛏ Fast Castle
40 3,717 12:29 23:20 31:00 ⚔ Scout Rush
38 3,527 15:26 19:21 36:46 ⛏ Fast Castle
35 3,238 14:45 23:38 61:00
30 2,833 15:10 19:21 32:44 ⛏ Fast Castle
28 2,622 15:21 20:00 34:13 ⛏ Fast Castle
26 2,423 14:06 18:17 41:21
6 573 14:41 18:43 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
59,035 73,445 17,690 9,750 159,920 169,378
56,710 64,068 24,810 7,555 153,143 168,658
62,395 24,218 50,295 13,030 149,938 180,656
45,025 38,139 19,600 4,500 107,264 110,405
52,470 27,737 16,640 4,260 101,107 108,727
24,465 22,740 23,580 2,000 72,785 79,012
32,980 23,712 8,935 4,925 70,552 82,303
10,200 4,777 1,390 1,050 17,417 18,951
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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