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African Clearing

510361210Analyzed
4v4 RM · 11h ago on Sep 30, 2026· 54m 47s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Danes · Mexico
1272
+16
🇧🇷 Franks · Brazil
1269
+16
🇹🇷 Huns · Türkiye
1263
+16
🇵🇹 Mongols · Portugal
1240
+17
🇨🇳 Franks · China
1317
-19
🇨🇳 Huns · China
1269
-16
🇷🇺 Jurchens · Russia
1262
-16
🇨🇳 Spanish · China
1209
-14
Player eAPM Actions Feudal Castle Imperial Opening
56 3,042 12:28 18:35 40:36 ⛏ Fast Castle
50 2,736 14:18 17:53 51:58 ⛏ Fast Castle
41 2,243 12:47 16:33 42:11 ⛏ Fast Castle
34 1,863 12:53 39:29 52:39 ⚔ Scout Rush
34 1,880 13:45 19:00 43:13 ⛏ Fast Castle
24 1,319 11:33 20:34 37:36 ⚔ Scout Rush
20 1,102 13:40 18:05 — ⛏ Fast Castle
20 1,085 13:30 31:50 48:29 ⚔ Tower Rush

Resources

Player Food Wood Gold Stone Spent Collected
24,915 20,920 13,805 3,130 62,770 73,468
31,170 11,993 15,740 1,795 60,698 62,257
21,335 19,822 16,765 1,050 58,972 66,664
21,570 13,279 7,910 1,160 43,919 44,585
17,150 15,423 6,870 625 40,068 41,024
16,500 9,359 4,130 2,090 32,079 34,382
17,075 9,668 2,660 1,965 31,368 36,234
9,185 7,170 2,160 715 19,230 19,814
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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