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Lombardia

509965516Analyzed
4v4 RM · 3d ago on Sep 28, 2026· 90m 6s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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Player eAPM Actions Feudal Castle Imperial Opening
54 4,880 10:51 20:53 37:44 ⚔ Scout Rush
44 3,946 9:38 18:50 35:40 ⚔ Archer Rush
35 3,138 10:21 18:43 37:43 ⛏ Fast Castle
32 2,910 10:17 21:38 39:36 ⚔ Scout Rush
27 2,430 11:41 15:49 32:06 ⛏ Fast Castle
21 1,912 10:27 17:32 32:24 ⛏ Fast Castle
20 1,765 11:06 15:40 36:00 ⛏ Fast Castle
18 1,602 11:28 16:24 35:56 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
66,820 32,385 49,215 7,600 156,020 174,264
34,065 54,176 55,620 2,555 146,416 165,342
64,375 42,355 30,055 5,810 142,595 147,168
51,205 42,835 38,685 3,130 135,855 153,124
35,910 52,984 35,320 5,060 129,274 142,478
61,815 28,450 35,535 2,645 128,445 128,957
51,750 40,085 20,875 3,100 115,810 126,405
43,930 43,067 20,845 7,350 115,192 125,177
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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