AoeStats
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Black Forest

509923895Analyzed
4v4 RM · 3d ago on Sep 28, 2026· 55m 52s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇷 Bohemians · Greece
1336
+13
🇩🇪 Vietnamese · Germany
1323
+14
🇵🇹 Persians · Portugal
1293
+15
🇬🇧 Turks · United Kingdom
1279
+15
🇧🇪 Varangians · Belgium
1347
-17
🇧🇷 Burmese · Brazil
1258
-14
🇦🇷 Koreans · Argentina
1235
-13
🇹🇷 Goths · Türkiye
1231
-13
Player eAPM Actions Feudal Castle Imperial Opening
43 2,380 10:51 15:12 29:38 ⛏ Fast Castle
42 2,337 11:27 15:30 28:57 ⛏ Fish Boom FC
34 1,883 13:50 17:36 34:17 ⛏ Fast Castle
34 1,911 9:46 22:48 31:07 ◆ FC into Fast Imp
29 1,623 9:56 17:15 29:14 ⛏ Fish Boom FC
25 1,384 13:10 20:01 32:03 ⛏ Fish Boom FC
22 1,225 14:50 19:01 35:30 ⛏ Fast Castle
21 1,185 12:34 16:08 30:06 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
51,320 25,365 23,420 4,525 104,630 110,563
45,245 21,450 28,295 5,655 100,645 129,018
44,380 24,325 19,340 1,700 89,745 103,399
43,960 22,889 18,305 650 85,804 90,188
26,115 30,022 12,785 3,865 72,787 81,173
12,950 29,708 25,785 1,115 69,558 75,182
29,260 19,910 14,120 3,800 67,090 85,147
9,200 16,472 9,085 2,845 37,602 46,740
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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