AoeStats
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Arena

509685912Analyzed
4v4 RM · 4d ago on Sep 27, 2026· 40m 47s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇹 Goths · Portugal
1249
+15
🇳🇱 Burmese · Netherlands
1242
+15
🇩🇪 Italians · Germany
1241
+15
🇲🇦 Spanish · Morocco
1219
+16
🇩🇪 Celts · Germany
1280
-18
1267
-17
🇦🇷 Varangians · Argentina
1168
-13
🇹🇷 Koreans · Türkiye
1158
-13
Player eAPM Actions Feudal Castle Imperial Opening
52 2,116 9:50 16:06 35:26 ⛏ Fast Castle
42 1,702 10:29 14:22 34:25 ⛏ Fast Castle
41 1,653 9:37 13:36 29:07 ⛏ Fast Castle
33 1,352 10:34 15:08 28:18 ⛏ Fast Castle
32 1,325 9:06 15:27 31:14 ⛏ Fast Castle
29 1,163 10:38 14:23 32:51 ⛏ Fast Castle
24 991 11:14 15:11 31:49 ⛏ Fast Castle
13 540 10:35 16:15 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
28,010 15,870 16,095 1,600 61,575 66,751
25,105 13,393 11,525 2,160 52,183 55,639
21,025 16,165 12,185 2,400 51,775 57,842
22,925 16,385 5,445 1,755 46,510 50,429
13,810 12,739 5,580 2,040 34,169 38,669
13,905 11,040 4,915 1,810 31,670 36,626
12,425 9,075 4,190 1,815 27,505 28,477
4,250 4,525 990 1,325 11,090 12,374
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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