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Lombardia

509664537Analyzed
4v4 RM · 4d ago on Sep 27, 2026· 19m 9s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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Player eAPM Actions Feudal Castle Imperial Opening
54 1,026 9:18 — — ⚔ Scout Rush
43 826 9:10 — — ⚔ Scout Rush
43 831 9:14 — — ⚔ Archer Rush
36 688 12:00 — —
32 608 9:17 — — ⚔ Scout Rush
28 535 11:06 14:57 — ⛏ Fast Castle
23 438 10:47 17:28 — ⛏ Fast Castle
21 395 11:07 15:27 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
2,500 3,006 1,360 0 6,866 7,554
3,885 2,418 250 0 6,553 7,091
4,080 2,083 250 0 6,413 7,319
3,240 2,073 250 350 5,913 5,865
3,265 1,776 650 100 5,791 6,125
3,555 2,005 100 0 5,660 6,295
2,935 2,007 220 360 5,522 5,842
2,600 2,286 50 200 5,136 5,929
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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