AoeStats
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Fortress

509646824Analyzed
4v4 RM · 4d ago on Sep 27, 2026· 47m 22s· 8 players
Game mode
Random Map
Map size
Huge
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇹 Hindustanis · Portugal
1232
+14
🇨🇳 Khmer · China
1205
+15
🇨🇳 Turks · China
1204
+15
🇨🇳 Varangians · China
1143
+19
🇳🇴 Mongols · Norway
1201
-16
🇷🇴 Wu · Romania
1194
-16
🇷🇺 Spanish · Russia
1186
-16
🇪🇸 Varangians · Spain
1180
-15
Player eAPM Actions Feudal Castle Imperial Opening
48 2,295 6:45 10:55 24:27 ⛏ Fast Castle
37 1,756 7:30 13:34 29:41 ⛏ Fast Castle
31 1,469 8:38 13:20 33:56 ⛏ Fast Castle
25 1,169 7:10 11:17 26:42 ⛏ Fast Castle
23 1,095 9:17 12:51 33:49 ⛏ Fast Castle
21 985 8:46 15:25 27:00 ⛏ Fast Castle
20 966 7:48 11:34 28:16 ⛏ Fast Castle
19 911 6:59 10:57 28:15 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
37,260 27,185 16,975 4,400 85,820 95,232
29,370 16,465 18,215 4,595 68,645 80,584
28,880 17,270 12,800 3,440 62,390 79,401
23,925 19,503 12,995 3,855 60,278 72,423
25,600 17,280 14,530 2,810 60,220 63,626
27,025 17,420 8,520 950 53,915 57,042
13,870 14,000 12,715 1,530 42,115 43,541
19,895 8,080 8,925 2,250 39,150 46,521
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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