AoeStats
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MegaRandom

510874803Analyzed
3v3 RM · 1d ago on Oct 2, 2026· 31m 35s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Celts · United States
808
+18
🇺🇸 Danes · United States
791
+18
🇬🇧 Mongols · United Kingdom
743
+20
🇪🇸 Burgundians · Spain
869
-20
🇹🇷 Goths · Türkiye
855
-19
🇹🇷 Aztecs · Türkiye
795
-17
Player eAPM Actions Feudal Castle Imperial Opening
23 740 10:18 19:33 29:46 ⛏ Fast Castle
23 740 11:18 20:44 — ⛏ Fast Castle
17 539 13:58 21:16 — ⛏ Fish Boom FC
14 449 13:27 18:55 — ⛏ Fast Castle
12 364 13:36 20:24 — ⚔ Fish Boom FC into Scouts
10 304 9:50 21:58 — ⚔ FC into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
9,310 4,805 1,840 975 16,930 19,827
7,380 7,098 800 1,500 16,778 23,278
8,155 5,933 1,380 750 16,218 18,982
5,450 4,902 1,165 1,500 13,017 13,768
5,615 3,365 1,525 810 11,315 12,919
4,425 4,270 400 890 9,985 10,799
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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