AoeStats
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Baltic

510621334Analyzed
3v3 RM · 2d ago on Oct 1, 2026· 31m 20s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Dravidians · France
1240
+16
🇫🇷 Malay · France
1227
+17
🇫🇷 Vikings · France
1209
+17
🇪🇸 Byzantines · Spain
1275
-19
🇪🇸 Varangians · Spain
1232
-16
🇪🇸 Dravidians · Spain
1211
-15
Player eAPM Actions Feudal Castle Imperial Opening
44 1,394 10:36 22:09 — ⛏ Fish Boom into Galleys FC
40 1,242 11:03 19:07 — ◆ Galleys FC
25 769 9:22 20:23 29:33 ⛏ Fish Boom FC
25 768 10:35 20:22 — ⛏ Fish Boom into Galleys FC
23 736 10:51 22:06 — ⛏ Fish Boom into Fire Galleys FC
21 657 11:45 18:31 30:58 ⛏ Fish Boom into Fire Galleys FC

Resources

Player Food Wood Gold Stone Spent Collected
5,450 11,740 3,115 200 20,505 21,854
6,050 10,163 3,215 850 20,278 21,125
6,050 9,265 4,505 0 19,820 21,582
5,060 8,403 2,635 860 16,958 18,524
4,725 7,300 2,240 1,400 15,665 17,107
3,925 5,694 1,090 1,520 12,229 13,344
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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