AoeStats
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Black Forest

510433267Analyzed
4v4 RM · 1d ago on Oct 1, 2026· 53m 2s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Lithuanians · Canada
913
+15
🇲🇽 Varangians · Mexico
854
+18
🇨🇦 Bohemians · Canada
826
+19
🇨🇦 Franks · Canada
810
+20
🇲🇽 Romans · Mexico
979
-21
🇲🇽 Burgundians · Mexico
963
-21
🇨🇱 Koreans · Chile
901
-18
🇺🇸 Spanish · United States
736
-12
Player eAPM Actions Feudal Castle Imperial Opening
37 1,988 12:43 16:54 30:28 ⛏ Fast Castle
20 1,062 11:38 20:13 33:49 ⛏ Fast Castle
18 943 15:31 19:55 44:03 ⛏ Fast Castle
17 905 12:17 19:22 30:24 ⛏ Fast Castle
15 805 12:45 20:22 38:15 ⛏ Fast Castle
13 669 12:28 20:29 35:02 ⛏ Fast Castle
9 472 13:56 18:33 36:31 ⛏ Fast Castle
8 400 13:08 20:41 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
29,080 22,185 14,150 2,675 68,090 81,117
16,320 28,422 16,500 1,865 63,107 82,380
24,140 15,445 15,890 3,550 59,025 68,809
27,120 12,376 12,070 2,430 53,996 78,832
11,995 26,074 11,020 2,900 51,989 60,920
26,075 11,375 9,755 2,350 49,555 68,004
11,805 10,452 5,730 3,585 31,572 34,287
12,330 8,223 3,500 3,150 27,203 30,969
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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