AoeStats
← Lost My Scout

MegaRandom

510225112Analyzed
4v4 RM · 15h ago on Sep 30, 2026· 57m 55s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Franks · United States
850
+15
🇨🇴 Goths · Colombia
835
+15
🇺🇸 Franks · United States
823
+16
🇺🇸 Magyars · United States
819
+16
🇨🇳 Khmer · China
910
-19
🇲🇽 Saracens · Mexico
909
-19
🇺🇸 Malians · United States
757
-13
709
-11
Player eAPM Actions Feudal Castle Imperial Opening
29 1,699 12:00 21:51 37:43 ⛏ Fish Boom FC
24 1,373 14:00 21:09 38:44 ⛏ Fast Castle
19 1,102 13:00 21:10 — ⛏ Fast Castle
18 1,024 14:21 24:22 33:47 ⚔ Fish Boom into Scouts
10 588 11:20 20:09 29:04 ◆ FC into Fast Imp
7 416 — — —
1 69 — — —
0 13 — — —

Resources

Player Food Wood Gold Stone Spent Collected
32,295 15,400 24,200 2,300 74,195 89,344
28,600 18,058 19,365 2,550 68,573 73,941
25,195 9,915 22,170 1,815 59,095 65,291
11,385 11,360 12,680 750 36,175 39,696
7,685 8,720 3,020 1,100 20,525 21,118
1,050 300 0 0 1,350 1,257
750 50 0 0 800 1,445
200 0 50 0 250 520
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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