AoeStats
← Lost My Scout

Nomad

510012759Analyzed
4v4 RM · 2d ago on Sep 29, 2026· 55m 12s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇸🇬 Huns · Singapore
819
+17
🇲🇽 Chinese · Mexico
810
+17
🇨🇳 Teutons · China
804
+17
🇭🇺 Vietnamese · Hungary
796
+18
🇵🇹 Byzantines · Portugal
845
-18
🇺🇸 Franks · United States
840
-17
🇲🇽 Spanish · Mexico
824
-17
🇺🇸 Wu · United States
821
-17
Compared against 246,256 analysed team-game players on Nomad.
chentao_1209 D
Feudal Age 17:24 vs 14:19
btm 8%
Castle Age 23:16 vs 20:58
btm 29%
Imperial Age 50:40 vs 38:40
btm 6%
eAPM 23 vs 27
btm 37%
First military 25:20 vs 17:15
btm 7%
▼ Slow Feudal Age at 17:24 — slower than 92% of analysed players on Nomad
▼ Slow Imperial Age at 50:40 — slower than 94% of analysed players on Nomad
▼ First military only at 25:20 (Teutonic Knight) — later than 93% of analysed players on Nomad
▼ Town centers idle 26:55 of the first 23:16 — keep villagers queued
Soldaris C
Feudal Age 16:07 vs 14:19
btm 17%
Castle Age 24:36 vs 20:58
btm 21%
Imperial Age 37:23 vs 38:40
top 40%
eAPM 18 vs 27
btm 22%
First military 37:50 vs 17:15
btm 0%
▼ Slow Feudal Age at 16:07 — slower than 83% of analysed players on Nomad
▼ Slow Castle Age at 24:36 — slower than 79% of analysed players on Nomad
▼ Low eAPM (18) — busier hands win idle time back
▼ First military only at 37:50 (Tarkan) — later than 100% of analysed players on Nomad
▼ Town centers idle 27:45 of the first 24:36 — keep villagers queued
juhamate7 B
Feudal Age 14:39 vs 14:19
btm 42%
Castle Age 19:48 vs 20:58
top 37%
Imperial Age 40:00 vs 38:40
btm 41%
eAPM 23 vs 27
btm 37%
First military 20:47 vs 17:15
btm 23%
▼ Town centers idle 38:22 of the first 19:48 — keep villagers queued
raul_ruizv D
Feudal Age 17:54 vs 14:19
btm 6%
Castle Age 25:09 vs 20:58
btm 18%
Imperial Age 39:53 vs 38:40
btm 41%
eAPM 16 vs 27
btm 17%
First military 23:10 vs 17:15
btm 13%
▼ Slow Feudal Age at 17:54 — slower than 94% of analysed players on Nomad
▼ Slow Castle Age at 25:09 — slower than 82% of analysed players on Nomad
▼ Low eAPM (16) — busier hands win idle time back
▼ First military only at 23:10 (Fire Galley) — later than 87% of analysed players on Nomad
▼ Town centers idle 28:11 of the first 25:09 — keep villagers queued
Timor Primus D
Feudal Age 20:27 vs 14:19
btm 2%
Castle Age 31:30 vs 20:58
btm 4%
Imperial Age 43:18 vs 38:40
btm 23%
eAPM 26 vs 27
btm 47%
First military 20:09 vs 17:15
btm 27%
▼ Slow Feudal Age at 20:27 — slower than 98% of analysed players on Nomad
▼ Slow Castle Age at 31:30 — slower than 96% of analysed players on Nomad
▼ Slow Imperial Age at 43:18 — slower than 77% of analysed players on Nomad
▼ Town centers idle 34:46 of the first 31:30 — keep villagers queued
SHEEP STEALER C
Feudal Age 14:26 vs 14:19
btm 47%
Castle Age 22:18 vs 20:58
btm 37%
Imperial Age — vs 38:40
btm 0%
eAPM 13 vs 27
btm 9%
First military 14:42 vs 17:15
top 25%
▼ Low eAPM (13) — busier hands win idle time back
▼ Town centers idle 22:23 of the first 22:18 — keep villagers queued
Ryoga D
Feudal Age 18:50 vs 14:19
btm 3%
Castle Age 24:49 vs 20:58
btm 20%
Imperial Age — vs 38:40
btm 0%
eAPM 11 vs 27
btm 6%
First military 20:11 vs 17:15
btm 27%
▼ Slow Feudal Age at 18:50 — slower than 97% of analysed players on Nomad
▼ Slow Castle Age at 24:49 — slower than 80% of analysed players on Nomad
▼ Low eAPM (11) — busier hands win idle time back
▼ Town centers idle 22:04 of the first 24:49 — keep villagers queued
Lost My Scout D
Feudal Age 19:22 vs 14:19
btm 3%
Castle Age 26:33 vs 20:58
btm 13%
Imperial Age 41:56 vs 38:40
btm 29%
eAPM 12 vs 27
btm 8%
First military 21:39 vs 17:15
btm 18%
▼ Slow Feudal Age at 19:22 — slower than 97% of analysed players on Nomad
▼ Slow Castle Age at 26:33 — slower than 87% of analysed players on Nomad
▼ Low eAPM (12) — busier hands win idle time back
▼ Town centers idle 11:14 of the first 26:33 — keep villagers queued
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