AoeStats
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Nomad

510012759Analyzed
4v4 RM · 2d ago on Sep 29, 2026· 55m 12s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇸🇬 Huns · Singapore
819
+17
🇲🇽 Chinese · Mexico
810
+17
🇨🇳 Teutons · China
804
+17
🇭🇺 Vietnamese · Hungary
796
+18
🇵🇹 Byzantines · Portugal
845
-18
🇺🇸 Franks · United States
840
-17
🇲🇽 Spanish · Mexico
824
-17
🇺🇸 Wu · United States
821
-17
Player eAPM Actions Feudal Castle Imperial Opening
26 1,417 20:27 31:30 43:18 ⚔ Fish Boom into M@A into Towers into Archers
23 1,286 17:24 23:16 50:40 ⛏ Fish Boom FC
23 1,275 14:39 19:48 40:00 ⛏ Fish Boom FC
18 1,015 16:07 24:36 37:23 ⚔ Fish Boom into Towers FC
16 876 17:54 25:09 39:53 ⛏ Fish Boom FC into Fire Galleys
13 715 14:26 22:18 — ⛏ Fish Boom FC
12 683 19:22 26:33 41:56 ⚔ Fish Boom into Scouts
11 631 18:50 24:49 — ⚔ Fish Boom into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
19,810 16,629 12,250 3,680 52,369 70,976
20,920 14,035 9,920 3,550 48,425 71,163
20,225 11,300 9,005 3,050 43,580 52,574
14,065 17,515 3,640 2,545 37,765 45,500
6,125 17,265 8,195 440 32,025 48,054
11,910 11,235 4,920 1,130 29,195 32,567
10,565 10,765 4,400 1,075 26,805 28,975
9,800 9,279 3,930 1,745 24,754 27,747
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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